2026/27 Bright Mage Academy Maths CompetitionFree to enter, open to all Hong Kong primary schoolsFind out more →

Beyond gamified learning:
an adventure won with
real maths skill

Answer correctly and your character grows stronger; get stuck and the game gives you targeted practice. Students practise to win, and teachers and parents see the gaps right away.

Tutoring centre or NGO? See partnership options →
Gameplay: answering number-card, worked and multiple-choice questions, then the team casts fire, stampede and magic skills
Real gameplay: answering earns skill points, then the team unleashes its skills.
  • Ages 7–12 · 20,000+ maths questions
  • AI working analysis · adaptive difficulty
  • Team play and competitions · inter-school academic esports

In a summer 2026 programme funded by the SIE Fund and Oxfam Hong Kong, every class ran on the Bright Mage Academy (BMA) platform: 21 classes across 17 BGCA centres and primary schools, 12 lessons each. The results were clear: topic scores rose by 15.3 points on average, and by 43.6 points for the students who started furthest behind.

Pre-test in lesson 1, post-test in lesson 12 · 100-point scaleRead the results →
Funded by the SIE Fund, the Government-funded programme and Oxfam Hong Kong; incubated by Grant for Good; organised by Bright Education Technology; cooperative partner BGCA

How it works

From “I have to”
to “I want to”

The biggest barrier to learning is usually motivation, not ability. Most gamified learning hands out rewards after the worksheet, and children see through it quickly. We tie maths ability directly to game progress: Maths skill = Character strength = What it takes to clear a stage.

  • Correct answer→ Character grows stronger
  • Stuck on a stage→ Targeted practice
  • Wrong answer→ Explanation and a reward for retrying
  • Academic progress→ Summon companions, earn equipment
Game screen: a student answers an abacus question correctly
Game screen: after the correct answer, the team launches a magic attack

Maths is not the ticket to a reward. Maths is the weapon.

AI analysis of a student's working: it spots that the student took 12 m as the triangle's height

AI diagnosis and teacher support

Every step of working is recorded,
not just right or wrong

Students write their working on the tablet. The AI follows each step and points to where it went wrong.

Working analysisPinpoints misconceptions
Adaptive difficultyMeets each learner's level
Exercise generationClass practice and homework

The whole class plays together

One-Click Collaboration & Battles:
Keeping the Whole Class Fully Engaged

Whole-class missions, class-versus-class tournaments and boss raids across classes. Every student answers on their own tablet, and every correct answer becomes the class's attack power, shown live on the projector. It is a lesson tool, not just homework, and a stage for inter-school academic esports.

In their words

What people say

PvP battles are so exciting! Everyone wants to see who's better at maths, and you need game strategy too, like using type advantages. My calculation skills have improved a lot!
NgPrimary 4 student
On the teacher platform I can see how students worked each question out, and the AI picks out the misconceptions they mix up. It saves me a lot of lesson-preparation time and lets me target exactly what the class needs.
WongPrimary maths tutor
I never imagined my son would be so keen on a maths competition. To take part, he even cancelled other activities he had already planned.
Mrs HeungParent of a participant
This class is really fun, because you get to learn and play at the same time! I always can't wait for the next lesson!
ChungPrimary 3 student
I have never seen students stay this keen on maths for a whole lesson, week after week!
KwokPrimary maths teacher
This learning game really helps children learn, and the parent app lets us see their progress! We can't wait for more subjects to be added!
Mrs LeungParent of a participant
Partners, supporters, awards and media: Cyberport, SIE Fund, Oxfam Hong Kong, BGCA, Learning & Teaching Expo, etnet, Smart Living Partnership Awards 2023/24, dlab

Schools and centres

Set up classes, teach, report results:
one platform does it all

Full support for everyday school lessons, BYOD and life-wide learning, plus a ready-made 12-lesson course and tutor training that fit the varied needs of after-school support, tutoring centres and NGOs.

  • QR login cardsCreate a whole class's accounts in one go; students scan and play, no email needed
  • Live monitoring and class reportsWatch the whole class during the lesson; AI prepares a class report so you know the common mistakes before you teach
  • Organisation tools and impact reportsMultiple classes, tutors and tablets; impact reports ready for funders
A centre classroom: students on tablets, the game on the projector

Parents

Be there,
without sitting over the homework

No checking answers one by one, and you still know where your child is stuck. The Bright Mage Guardian parent app keeps you up to date on your child's learning.

  • Guardian missionsSet a goal; your child collects an in-game reward when they reach it
  • Learning insightsEvery answer, the working with AI analysis, and accuracy by topic
  • Learning reportsRegular summaries of strengths and areas to work on
  • Guardian powerSend a daily blessing that helps your child in battle
Parent sign-up · Get notifiedThe parent app is coming soon
Parent app: learning overview
Parent app: insights by topic
Parent app: creating a Guardian mission

Evidence

Results from 21 real classes

Our programme with BGCA ran on the Bright Mage Academy (BMA) platform: 21 classes of Primary 3 to 5 students across 17 centres and primary schools.

  • 97.2%found it more fun than a regular lesson
  • 94.4%did more maths than usual
  • 88.7%want to sign up for the next term

From 142 anonymous student surveys

Read the results →

Inter-school academic esports

2026/27 Bright Mage Academy Maths Competition:
free to enter for every Hong Kong primary school

For Primary 3 to 5 students, won on maths skill. The online preliminary runs from November to December 2026; the final and prize-giving are in mid-January 2027. Teacher briefings on 26 and 27 October.

2026/27 Bright Mage Academy inter-school academic esports maths competition

Questions

Which grades is it for?

Ages 7 to 12 (Primary 2–6 / Grades 2–6), with more than 20,000 questions in English and Traditional Chinese.

What devices do we need?

An iPad or iPhone on iOS / iPadOS 15 or later, or an Android tablet or phone on Android 7.0 or later, with an internet connection. A tablet's bigger screen makes writing working easier. Whole-class activities also need a projector or large screen.

Is student data safe?

Students log in with a QR card, so no email address is needed. Student data is used for learning only, never for advertising.

Can a school or centre try it first?

Yes. Fill in the sign-up form to request a trial and we'll contact you within two working days to arrange it around your school or centre. Sign up for a trial →

When is the parent app available?

Soon. Sign up now and we will tell you as soon as it launches.

Do teachers need training?

We train teachers and tutors to use the platform and lead lessons with it, and give technical support while classes run. Fill in the sign-up form and we'll arrange it around your needs. Sign up to ask →

Bring Bright Mage Academy
into your classroom

Signing up takes a minute. We will contact you within two working days to arrange a trial or demo that fits your needs.

Bright Mage Academy characters: Zech the fox and Lilian the mage